I think my favorite part of playing Dungeons & Dragons in High School was making character sheets.
For the last 6 weeks, I've been in a mentorship program for Character Design with Brett Bean and Chris Oatley through the Oatley Academy. (What can I say, I'm a sucker for learning.) I'm learning that in concept work, the process is just as important and interesting as the final product, sometimes, even more so. So, I'm sharing my process. As a concept artist, problem solver, creative, and all around curious person, I am really loving it.
It took a two round audition process to get into the program, and I've been drawing like an addict ever since it started.
The project we are currently working on is creating character sheets based on Klimt's Beethoven Frieze. We are using 3 existing characters from the frieze and then we are creating 3 new characters from the frieze.
I've chosen to create character sheets for the Ambition, Death, and Typhoeus characters, and I am creating new characters for the hero (a character passing through the narrative), a second beats type character (like Typhoeus), and a third character of choice.
The important lesson here, is that we have to follow Klimt's style when attempting to reproduce the characters reliably, and when creating new characters. So, a lot of my work has been doing many studies of Klimt's work. Fortunately for me, I love Klimt's style, so this is just like a great big style study bonus as well as learning how to create and develop character sheets for use in the animation industry.
So far, I have completed character sheets for Ambition, Death, and Typhoeus. These sheets focus on the details, do's, and don'ts for reproducing the face.